Theoretical+Concepts

The following is a list of concepts useful for our investigation:

- Resolution and Displays
 * Sensory and Arbitrary Symbols: making our interface intuitive and user-friendly
 * "The whole world as information display": We would like bring the world to the viewer in the comfort accessible seated area.
 * we are trying to avoid the "single rectangular planar surface": It is not immersive enough. We need to rethink how the screen is shaped and how the user interacts with it.
 * sensation vs. perception: The Bubble Screen's purpose is to give the user maximum visual sensation vs. just a 2D representation.
 * approximating objects on screen to get a sense of realism
 * Ware's 3 stage model of perception:
 * 1) low level parallel processing: to bring the most accurate, consistent, realistic and immersive 3D imaging to the user
 * 2) Pattern perception: to make it easy to travel through visual space and recognizing the onscreen patterns as a natural experience
 * 3) Sequential goal directed processing: to provide a seamless interaction between the user and interface
 * ecological optics
 * flow field: to provide an easy-to-use interface with animation through a virtual space
 * textured surfaces and gradients: to provide a realistic environment for the user through photo-stitching software
 * visual field and immersive displays: to provide a fully immersive environment through high quality 3D imaging and a dome shaped screen

(Valdez 2010)